Yes, the speeding-up bit was noticeable even during our test game. I was also impressed with the cooperative design. Before we started, I was thinking about how we probably would want to introduce house rules to encourage competetive individualist play in the cooperative framework - some games do that really well, letting you compete against each other while having to cooperate to defeat the game itself - but I quickly noticed it wasn't necessary, it was fun the way it was.
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